Coming soon to Steam & the App Store

The duality disc - a blazing sun and a starry void A Tale of Light

The Light is dying.
Take up the torch.

A first-person, grid-based dungeon crawler for a party of six.

The first trailer

Coming soon to Steam

Console and Immersive View

Screenshots

Play in the framed console, or press F10 for Immersive View and let the world fill the screen. Every scene here is shown both ways. Click an image to see it full size.

Dusk on a Sómariel street.
Rain at night. Sómariel is in a storm when you arrive.
Fireflies by the town gate on a clear night.
Maelis at The Lodestone, the magic shop.
Warden Thessaly at The Warden’s Table. You pay for your levels here.
Alenne at The Gilded Rule, the outfitter.
Cutpurses in the streets of Sómariel at night.
An empty corridor on the first floor of the Marrow.
A manticore on the third floor of the Marrow. The pale stalkers wait for its signal.
The spoils after a win: gold, experience and whatever they dropped.
A defeat. When the whole party falls, you lose the gold you carry and are taken back to the Guild.

The Tale

The world is protected by the Light. It has to be renewed once every generation, or it fails.

It was last renewed on the summit of Mount Skala. A darkness has settled there, and it has not lifted.

The cities higher up the Path have gone silent. No word has come down the road in months.

Now the dark has reached Sómariel, at the foot of the mountain. The storms do not stop, and most of the town has left. The shopkeepers who stayed lock their doors at nightfall. Adventurers have come before to put an end to it. None of them came back. Recruit your party at the Wayfarers’ Rest and go down into the Marrow, the old mine under the town.

The first city on the Path

Act ISómariel

The Body

A hand holding a flame, the emblem of the Body, the aspect of Sómariel

The oldest city on the Path.

Sómariel by night: a walled town lit by lanterns, its gate open

The second city on the Path

Act IISóphiel

The Mind

A head filled with light, the emblem of the Mind, the aspect of Sóphiel
A single walled city on a ledge halfway up a great mountain, waterfalls falling past its walls, half hidden in storm and mist

Coming after Act I

The highest city on the Path

Act IIINúmalor

The Spirit

A figure whose spirit rises as a column of light, the emblem of the Spirit, the aspect of Númalor
A city crowning the peak of a snow-capped mountain, wrapped in a dark storm

Coming after Act II

Up to six adventurers

Your Party

Over 1,100 portraits across every race and class.

See all the portraits

Coming soon

Coming to Steam and the App Store

A Tale of Light is nearly finished.